“Today 1 billion people spend more than 7 billion hours weekly, joyfully, solving epic quests. What if we could, through games, utilize this enormous resource into solving real world challenges?” - Jane McGonigal
How would these games look like and who would create them? We want to explore the answers to these questions. Therefore, inspired by Nordic Game Jam, Good for Nothing and Games for Change we are introducing Game Changer Game Jam, which will have its first appearance in the city of Aarhus, May 2 - 4.
Why Game Changer Game Jam?
We believe that Game Designers, Gamers and Games together hold an important role in society. That Game designers will be the future engagement hackers, change agents and architects of massive collaborative systems. That Games dealing with political, social and environmental challenges can be an platform for massive change, inspiring Gamers to connect and engage with important issues more effectively.
"Given the right circumstances, from no more than dreams, determination, and the liberty to try, quite ordinary people consistently do extraordinary things" - Dee Hock
So if you want to make a change in the world by creating games that inspire people to think in new ways. That make people feel something they didn’t know they were capable of feeling. That teaches someone something they never thought they could understand. That touch, inspire and change peoples lives. Then join us on the 2nd of May in Aarhus at the GCGJ.
How will it work?
A game jam is a space where you can join a team to make a game in 48 hours. On this game jam the overall theme is to create games that touches upon a political, environmental or social issue. At each Game Changer Game Jam we will present a sub theme with a concrete challenge in the form of a specific cause. The issues we want to engage with can take the form of economic, social, legal, artistic, educational, environmental, gender, science, personal etc. The big question is; what kind of impact do you want to make trough games?
You choose whether you want to create a game inspired by the overarching theme, the sub theme or the specific cause. Come and create a team at the event itself or arrange that beforehand, just know that there is room for all.